But the point of an exercise is to force yourself to work within specific guidelines in order to learn. The group story is dead though, I gave up on it ages ago. Those rules now apply to nothing at all.
Also, its not like those rules are really that hard. The point of the rules was to make each piece of the story its own mini-story by giving it specific ways in which it had to progress the overall story, as well as your choice of one extra way to advance it.
The problem doesn't lie in the rules, the problem lies in peoples laziness and unwillingness to follow rules in order to progress themselves as a writer by participating in a set exercise. The rules are easy to follow and are not at all restricting - in fact those rules offer a multitude of options while preventing the participant from wandering away from the main storyline and getting side-tracked with sub-plot, which is a problem a lot of people have when writing longer term projects.
The rules were *supposed* to work like this:
The addition of a new character give the participants character creation practice with each written installment; the killing of a character in every installment prevents the cast from becoming too large and unmanageable; having all characters mentioned being in the same location prevents confusing, convoluted chapters in which you aren't sure where certain characters actually are in relation to others, and having that location change by the end of each installment keeps the characters moving, which in a Zombie apocalypse situation not only keeps the location fresh but keeps the characters from sitting in one place for too long at any given time. One top of that, the location only has to change once as per the rules, but if someone is writing a larger installment it can change multiple times. The optional rule, A-F, was added to keep a bit of variety in what everyone is writing for the story.
You can do a lot of things, speaking in terms of creative writing, while following those easy rules. They are only as restricting as your mind chooses to make them once you pass the fundamental level. If people aren't willing to participate in the experiment as I've created it, then I see no point in continuing it. Either way I've got results, it just happens in this case that the result is people are too lazy to follow very simple, not overly restrictive rules. Personally, if a person looks at those rules and can't see all of the options and ideas left open to them while still working within those constraints - if all they see are restrictions instead of storyline flow assistants - I seriously question their creative writing ability.